Thailand threatens to block global e-commerce websites

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http://www.nationmultimedia.com/detail/Startup_and_IT/30340301

Thailand threatens to block global e-commerce websites

Tech March 06, 2018 11:28

By Wichit Chaitrong
The Nation

8,278 Viewed

The Revenue Department has threatened to block giant foreign e-commerce websites if they do not pay taxes.

Director general Prasong Poonthanet said on Tuesday the department would this month submit a tax bill covering e-commerce to Finance Minister Apisak Tantivorawong for endorsement before it goes to Cabinet for approval.

If the draft law is approved, it will be forwarded to the National Legislative Assembly for debate.

Prasong said the department wanted to impose a 7-per-cent value-added tax on goods sold to Thai consumers.

The department would seek collaboration from the Digital Economy and Society Ministry in encouraging foreign e-commerce operators to participate in the tax collection system, he said.

His comment signalled that Thailand is prepared to block foreign e-commerce websites if they do not pay taxes.

Asking whether such operators might attempt to shift the tax burden to Thai consumers, Prasong said if they charged higher prices, consumers would instead buy from local businesses.

Currently, he said, foreign e-commerce operators take advantage of a legal loophole by issuing multiple bills for each transaction, none for more than Bt1,500 and thus not subject to taxation.

Executive Talk: Three reasons rnterprise VR next big thing

ศาสตร์เกษตรดินปุ๋ย : ขอบคุณแหล่งข้อมูล : หนังสือพิมพ์ The Nation

http://www.nationmultimedia.com/detail/Startup_and_IT/30340284

Thaneth Angkasirisan, General Manager, Lenovo Indochina
Thaneth Angkasirisan, General Manager, Lenovo Indochina

Executive Talk: Three reasons rnterprise VR next big thing

Tech March 06, 2018 08:21

By Thaneth Angkasirisan, General Manager, Lenovo Indochina
Special to The Nation

Virtual reality (VR) promises to be one of the most revolutionary technologies of this century, and its use won’t be limited to gaming and marketing. VR is about to become mainstream, increasing competitiveness in all kinds of businesses.

Analysts predict that Asia Pacific will lead VR market growth at a predicted CAGR of over 80% from 2016 to 2024. The global market could be worth as much as US$60 billion globally by 2025.

Technology giants are making huge investments in VR, augmented reality (AR) and mixed reality (MR). Examples include Facebook’s acquisition of Oculus VR headset and Lenovo’s Explorer MR headset.

With technology maturing and price points plummeting, the case for its adoption becomes more compelling by the day.

VR helps businesses do more at less cost and risk

VR is expected to increase productivity, allowing workers to see and interact with information. Wherever visualization can be applied, VR can improve productivity and effectiveness and reduce cost and risk – whether it’s turning blueprints and technical drawings into more human-friendly 3D renderings or training future medical workers with virtual organs and their diseases.

Such medical, industrial and marketing VR applications are already in use, driving what is predicted to be a 10-fold spike in sales of AR and VR headsets by 2021. In the heathcare space, analysts expect that the global market for VR to reach US$3.8 billion by 2020.

VR helps businesses engage its customers

Consumers today place much more value on overall brand and product experiences. Immersive, interactive “as-if-you-were-there” experiences are an effective way to constantly engage and pique the interest of brand loyalists.

VR-enabled applications are particularly useful for businesses that need customers to visualize the end product. Architects can virtually walk their clients through a building whose foundation has yet to be laid. Retailers can show off fashions and create virtual showrooms. Layer on top of this is the social element that users have sharing experiences and it’s clear that VR will be a hit for consumers.

VR technology is here now

Not long ago, VR was an immature technology seen as a dream for lifestyles of the future and mere toys for today. Immersive technology is quickly advancing, however, and by 2020, both consumers and businesses are expected to have easy and affordable access to quality VR devices, systems, tools and services.

A recent survey found that 37% of organizations surveyed are already using VR. The market currently offers more consumer devices than enterprise-ready ones, but the gap in adoption is predicted to close by 2019.

With immersive technology become progressively richer and more immersive, its use is poised to reshape many industries. Now is the time for businesses to embrace VR, not just to keep pace, but to innovate with it and leap ahead of the competition.

Technology, community and passion – the secret sauce of the smart farmer

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http://www.nationmultimedia.com/detail/Startup_and_IT/30340118

Technology, community and passion – the secret sauce of the smart farmer

Tech March 04, 2018 01:00

By Jirawan Kamsow
Special to The Nation

2,362 Viewed

PRODUCING a sufficient food to meet the rise in global population that will reach 7.5 billion people in 2050 is going to be a huge challenge for the world as a whole. But Thailand, a major food supplier, is entering into an ageing society.

According to data from the Department of Agricultural Extension, the agricultural sector’s labour force accounted for 40 per cent of Thai employment at 13 million people. However, about 75 per cent of Thai farmers, or 10 million people, are over 46 years old, while 3 million are between 20 and 45. There are only 1,700 people aged under 20 years.

This startling imbalance in the numbers across ages in Thai farmer demographics is partly due to a massive career shift, fuelled by social norms. Some of the most abject poverty in Thailand is concentrated in farming communities. Therefore, baby-boomer farmers worked very hard to nurture their children with a better education in the hopes they could escape poverty by increasing their off-farm income, particularly in manufacturing and services.

Consequently, this ageing society is highly likely to pose a serious threat to food security, too. And that’s why we need a new generation of farmer, the so-called “smart farmer”.

The deep-rooted cause of poverty among farming communities is mainly due to the high cost of production, the role of middlemen and the monopoly in the Thai agriculture system. This has also resulted in a shortage of human resources in the agricultural industry.

Farmers consider themselves to be only a supplier, which is quite wrong. Based on my experience, I would argue that farmers should adopt the integrated agribusiness model, which involves factoring in management practices, people’s goals and lifestyles, social constraints, economic opportunities, marketing strategies and externalities that include energy supplies and costs.

Five years ago I was a supplier, providing and shipping my hometown-grown vegetables to Talat Thai, the country’s largest wholesale market for agricultural products. Farmers in my community massively struggled with lock-out specifications and the high quality standards for products as set by middlemen – leading to the use of chemical fertilisers sold by the middlemen themselves.

Production of food crops is not dependent on any formally acquired knowledge of farming, but is instead solely based on indigenous agricultural knowledge passed from generation to generation through experience, which is no longer precise and effective amid the worsening situation of climate change. It is likely to supply low-quality products that do not meet the market’s requirement. The local farmers finally fell into the poverty trap caused by high production costs.

To be sustainable, farming should be based on research, technology and invention to avoid “being controlled” from the market. In contrast, farmers should think more entrepreneurially, creating and focusing on “value”.

The more the merrier. I joined with the younger farmers in my communities to jointly form a community-based enterprise called “Muan Jai”. It oversees production from downstream to upstream to output high-value products made from cordyceps mushrooms, which contain medicinal benefits such as increasing immune function, improving athletic performance and decreasing diabetes. Each member shares their own expertise, such as planting, designing, or entrepreneurial and technology skills.

For my part, I am good at scientific research, leading me to develop and produce dietary supplements. This also brought me advantages in telling the story of the mushrooms through a Facebook fan page, the major source of our revenue stream.

The revolution in agricultural technology – Internet, biotechnology and information technology – has unlocked new opportunities for livelihood improvement. And to embrace those technologies, we need those who are young, energetic, creative and have passion to become “Young Smart Farmers”, securing the better Thailand.

Jirawan Kamsow is the winner of the Young Smart Farmer Awards 2017, jointly granted by DTAC, the Department of Agricultural Extension and the Sam NUK Rak Ban Kerd foundation. She’s a doctoral graduate farmer based in Chiang Dao, Chiang Mai.

Augmented reality changes more than just kids’ games

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http://www.nationmultimedia.com/detail/Startup_and_IT/30340121

  • Jakob Lykkegaard, Founder, Lykke Studio
  • Zac Alcampo, Head of Studio, Sandbox
  • Thanyaporn Sriskulpinyo, Chief Innovation Officer

Augmented reality changes more than just kids’ games

Tech March 04, 2018 01:00

By Asina Pornwasin
The Nation

3,433 Viewed

With apple’s ARKit, developers create apps that transform education and even furniture shopping

Augmented reality technology is transforming the way people learn, play and connect with the things around them.

The launch of iOS 11 made augmented reality available overnight for millions of users, and propelled Apple into the largest AR platform in the world. In the middle of last year, Apple introduced ARKit, which blends digital objects and information with the environment, taking apps far beyond the screen and freeing them to interact with the real world in entirely new ways. ARKit 1.5 was released to developers a month ago and will soon become available to consumers.

AR will be available for millions of iOS devices through ARKit, a framework that brings the experiences of the virtual world into the real world. Through iOS 11 and hardware on iPhones and iPads using the A9 processor and above, people could experience AR on their iPhone SE, iPhone 6s, iPhone 7, iPhone 8, and iPhone X, as well as on iPad.

AMON

Jakob Lykkegaard ran a mobile game-developing studio in Bangkok for six months. But when Apple launched ARKit, he jumped in to set up his new company, Lykke Studio, focused only on AR and new technologies. With his three-person team, Lykkegaard introduced an augmented reality puzzle game called AMON – “the god of air” – once Apple launched iPhone 8 and X.

“After Apple launched ARKit in the middle of 2017, I spent three months to develop the game,” he said, noting it has been on the market since September last year.

And now he is working on his third start-up after his first two companies were acquired. The latest focuses on game development. From Thailand he built Juice Cubes, a game that is big on a global scale with more than 28 million downloads.

“I got into developing the AR game because I like new innovation and AR is just the beginning of what will come. I was excited when we got AR everywhere. I want to be first to understand and to learn what we can build with AR and how we can improve it over time as well,” said Lykkegaard.

He believes that in the future all games will eventually come to AR, because it is much better to have something that feels like real life and yet is virtual that people can interact with and learn from and play with. People can play games at museums, and it’s been found that they can then understand more because when they play, it is much easier to learn about the museum displays.

For AMON, Lykkegaard said, he drew on real statues from 24 museums all around the world, using a high-definition laser scan to adapt them for use inside the game.

“We get the actual 3D scan files from the museums, my local Thai 3D artists scale them down and make sure they will work for the mobile phone,” said Lykkegaard.

In playing AMON, players need to walk around the statues to get the puzzle in the right spot. They cannot just sit and play a game any more, but need to be active and move.

Once the statue is reaching completion, history and information about that statue, such as who made it and which museum houses it, will be appear so that players learn more.

“The feedback from players is very good, because an AR game changes the way they interact with the game,” said Lykkegaard.

AMON has now exceeded 40,000 downloads worldwide. There are around 400 million capable of supporting the game, which is a paid app priced at US$3.99 (Bt112.5).

Museums are able to reach a new public as they explore the statues, and the public gets to enjoy learning about the statues while playing the game in their living rooms. They might even feel enticed to visit the museum to check out the real statue.

“We work with both augmented reality and artificial intelligence (AI),” said Lykkegaard. “My studio want to take the very latest technologies and build them into something that consumers can see and figure out how to build from. More games will come out on both AR and AI in the next few months.”

The market is big enough to support his games, and give him space to develop

He has been able to do this because of ARKit. Before that became available, it was not possible to play such sophisticated games without owning very expensive special hardware. Apple’s devices and the AR Kit, he said, made building the games possible and even his mom can play.

“It helps me to save money and time,” said Lykkegaard. “Before ARKit, I needed more than 1,000 engineers to build a game like AMON. Now, we need just a few people.”

Homeprise

Thanyaporn Sriskulpinyo, chief innovation officer and founder at Homeprise, an online interior design and home decoration platform, said that she used Apple’s ARKit to make it easier for people to decorate their home by themselves.

The concept behind Homeprise Real app is to collect furniture products from over 50 local manufacturers nationwide, scanning and turning them into models, and get them out to the marketplace. Once consumers are thinking about buying a new piece of furniture, they can check out the AR-formatted furniture in their own real-life room before making a purchase decision. There are around 4,000 stock keeping units or SKUs available for shopping with the AR experience.

So far the Homeprise Real app has over 1,000 downloads. Thanyaporn said with ARKit, Homeprise can offer virtual furniture objects that users can put down in their real home to see how they would look.

It can help companies increase their sales.

“We partner with top real-estate companies nationwide,” said Thanyaporn. “Currently, we have decorated for over 200 units of condos, townhomes and houses.”

It is a free app, so revenue comes from commissions per transaction from furniture manufacturers.

Homeprise was set up two years ago, following a year in which the company developed AR itself. Once ARKit was launched, Thanyaporn turned to develop AR with that technology, which was user-friendly and made developing AR very easy.

Now, she is planning to transform its other app, Homeprise, into an AR app. Homeprise will focus on offering decoration themes, which were created by over 30 interior designers.

Thanyaporn said the company is preparing to fundraise US$25 million (Bt786 million) to improve the logistics systems for its furniture partners and to further develop new products and services.

Sandbox

From Facebook games and mobile games to AR games, Zac Alcampo, head of Studio Sandbox, said that AR technology will transform the game field.

Since last year, Sandbox Studio has worked with Apple through the ARKit to develop an AR game that they hope will open a new door in activities and game-playing.

Currently, it has two AR games available (developed with ARKit) – the AR Block Party and ARK Saga. A third game is in the pipeline and is being developed with ARKit 1.5. Both are paid apps.

Launched two months ago, AR Block Party is a fun, social, and party game, said Alcampo.

ARK Saga was launched two weeks ago.

“What we want to do is to actually focus on kids’ games. We want to help them develop good hands-and-eyes coordination, problem solving, and get them active,” said Alcampo.

He said ARKit has help pave the way for users to discover easy new ways to explore the device. For example, on AR Block Party, people use the phone as a tool to play a game, while in ARK Saga players take on the role of a director to choose to play in any view of the game they want. With ARKit 1.5, he said, he will develop multi-player AR games.

He said the potential of AR games is really strong, because there are so many mobile games, with over 400 mobile games coming out daily for Android and iOS platforms.

“AR and ARKit changed everything in mobile games … and it is nice to be at the spearhead, to be at the front of development,” said Alcampo. “We found ARKit is the best solution for developing AR.”

Project provides marketable tech skills for youth with disabilities

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http://www.nationmultimedia.com/detail/Startup_and_IT/30340120

  • Phinyaphat Junsoton, Student from Information System Development (ISD) Curriculum, The Redemptorist Vocational School for People with Disabilities
  • Dhanawat Suthumpun, Managing Director, Microsoft (Thailand)
  • Chayanat Pochnatan, Student from Information System Development (ISD) Curriculum, The Redemptorist Vocational School for People with Disabilities

Project provides marketable tech skills for youth with disabilities

Tech March 04, 2018 01:00

By The Nation

2,399 Viewed

CHAYANAT Pochnatan and Phinyaphat Junsoton, two students attending a vocational school for people with disabilities, have learned marketable digital skills and knowledge, thanks to Microsoft’s YouthSpark programme that for five years has aimed to inspire Thai youth for a future of advanced technology.

Chayanat, who is enrolled in the Information Systems Development (ISD) curriculum at the Redemptorist Vocational School for People with Disabilities, last year took part in a coding training programme from Microsoft. It gave him an opportunity to fulfill his childhood dream of becoming a programmer.

Chayanat, who suffered from perinatal asphyxia which later developed into spasticity, now has the skills and confidence to become a giver as he teaches other people how to code.

Meanwhile, Phinyaphat, also a student of Information Systems Development (ISD) at the same school, was able to master digital skills despite having been congenitally diagnosed with amyotrophic lateral sclerosis (ALS), which normally makes it very difficult for her to study with other children.

“Using games like Minecraft as a learning tool also makes coding more fun,” she said. “I felt much more motivated, as I enjoyed the whole process and didn’t feel bored or stressed at all. This approach helps a lot to speed up my learning process on digital skills.”

Microsoft (Thailand) last week announced it will expand its YouthSpark programme with a Bt3 million grant, reinforcing the company’s commitment to equip every young person to be “future ready”. Regardless of their background, the company aims for all students to acquire the digital skills and knowledge required to succeed in the tech-fuelled world and become the driving force of Thailand’s digital economy.

The workshop was just one of many learning opportunities planned for underprivileged and disabled youth under the partnership with the Ministry of Digital Economy and Society and ChangeFusion, as well as the two-year collaboration with the Redemptorist Foundation for People with Disabilities (Mahatai).

Microsoft said it remains firm in its commitment to provide access to computer science education to all Thai youth, including those with disabilities or living in remote areas.

Dhanawat Suthumpun, managing director, Microsoft (Thailand), said that the tech company believes that every single young person in Thailand regardless of their abilities and background should have equal access to a computer-science education.

Somjai Prasertjeerangkul, the deputy secretary-general, National Digital Economy and Society Commission said that Thailand 4.0 focuses on using innovations to develop the country, not only through adding value to products and services with technology, but also by reducing social inequality through income distribution and equal access to opportunities.

He said the policy reflects the government’s commitment to helping people move forward together without leaving anyone behind, and requires contribution from both public and private sectors.

Microsoft YouthSpark is a clear example of an initiative that supports the policy and will help us achieve the goal faster, said Somjai.

In 2018, Microsoft aims to increase the number of teachers and youth-serving organisations that can bring in-demand digital skills to youth inside and outside of the classroom. The company said it would enhance the capacities of organisations that work with young people with disabilities and youth from underprivileged communities. It will also extend the availability of digital education to every young person to create long-term systematic change through two YouthSpark initiatives.

The first initiative is the “Enabling Equal Opportunities through Digital Skills for Thai Youth with Disabilities and Underprivileged Communities” and the second is “Advancing Digital Skills for Thai Youths to Drive Thailand’s Digital Economy”.

The Redemptorist Foundation for People with Disabilities (RFPD) provided digital training to over 1,000 people with disabilities in Thailand in 2017. Through the #YouthSpark grants, RFPD managed to introduce computer science education in the curriculum in eight schools in six provinces.

In 2018, with Microsoft YouthSpark, RFPD will provide additional opportunities to Thais with disabilities to get access to computer science through a “train-the-trainer” initiative.

In partnership with the Office of National Economic and Social Development (ONES) and ChangeFusion, Microsoft aims to train 1,200 young trainers by October this year.

Samsung network head turns to US after India success

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http://www.nationmultimedia.com/detail/Startup_and_IT/30340123

Samsung Electronics’ network business President Kim Young-ki speaks during a press conference Tuesday. (Samsung Electronics)
Samsung Electronics’ network business President Kim Young-ki speaks during a press conference Tuesday. (Samsung Electronics)

Samsung network head turns to US after India success

Tech March 03, 2018 23:29

By The Korea Herald/ANN

2,675 Viewed

BARCELONA, Spain – South Korean tech giant aims to expand its global market share to 20 per cent by turning its focus to the US market.

Samsung Electronics will focus on the US to seek growth opportunities in the upcoming fifth-generation network market after its success in India with Long Term Evolution network equipment, said the chief of Samsung’s network business.

“We are aggressively starting to enter the US market with Verizon,” said Kim Young-ki during a press conference at Mobile World Congress 2018 in Barcelona. “We provided some main equipment for 4G in the US in partnership with Verizon and are now entering the 5G fixed wireless access network market there.”

In January, US mobile carrier Verizon selected Samsung to supply commercial 5G FWA network solutions. The two companies will begin by launching commercial 5G services in Sacramento, California, in the second half of 2018.

“FWA using the 800-megahertz bandwidth is an important application in 5G, which is to be launched first among other equipment,” Kim said. “The FWA will commercialize broadband service in the US, increasing social value, and move forward digitalization.”

The president showed confidence in the new 5G market coming up in 2019 at the earliest, which could be a golden opportunity for Samsung to expand its global market share.

Kim vowed to increase its share up to 20 per cent in 5G equipment.

Compared to global players like Nokia, Ericsson and Huawei, Samsung moved too slowly in the fourth-generation era due to insufficient investment.

Kim said by the time India goes from 4G to 5G, Samsung’s global market share could double or triple.

“India is a very hot LTE market right now,” he said. “Multiple vendors including Samsung established more than 100,000 LTE base stations across the country, and more than 100 million people subscribed to LTE services last year.”

On the first day of the MWC, Reliance Jio Infocomm and Samsung announced their continued partnership to bring LTE coverage to 99 percent of the Indian population and significantly improve network capacity across the country.

Indians use 10 gigabytes of data per person annually, far more data than 5 GB to 7 GB by Koreans and Japanese.

In response to a question about competition with Huawei, Kim said credit is the most crucial thing in the telecommunications infrastructure business.

“Consumers can experience products like smartphones before buying them, but can’t try any service before a new network is established,” he said. “Selecting a vendor requires mutual trust between the vender and operator.”

It takes five to 10 years to become a trusted vendor in another country, he said. “Good technology, products and credit will provide value for operators.”

Since 5G utilizes 800-megahertz bandwidth and 28-gigahertz and 3.5 GHz frequency bands, Samsung, which has special technologies for 28 GHz, could offer special value to US operators, he said.

“I think 28 GHz is important … we started developing the technology as the first in the industry.”

“Telecom technology for 28 Ghz is more difficult than others due to the frequency’s natural weakness. We have commercialized such difficult technology,” Kim added.

The company has technologies for 3.5 GHz, too.

When 5G is commercialized based on Samsung’s network infrastructure, consumers will be able to take advantage of the tech giant’s big data created from communication between connected cars and artificial intelligence machines, he said.

“Samsung is in a position that can provide the most useful 5G services when the network is ready,” Kim said.

Robots, AI could outsmart humans in a scary future world, says author

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http://www.nationmultimedia.com/detail/Startup_and_IT/30340122

Robots, AI could outsmart humans in a scary future world, says author

Tech March 03, 2018 23:17

3,262 Viewed

The famous Anglo-American writer who focuses on writing about the human race can envisage a world of robots and artificial intelligence in which people are rendered virtually redundant.

Award-winning Bill Bryson, known for books such as Notes from a Small Island and A Short History of Nearly Everything, spoke about his vision of the future in a recent exclusive interview.

‘Pretty good chance’

The question was put to the author: Within the space of 30 years, could Earth become a planet where AI and robots make humans redundant – and could there even be a robot author scripting a book called the Little Planet?

“I think there is probably a pretty good chance that we will (become redundant),” says Bryson, adding: “I don’t mean to be pessimistic about these things but I think there is a real possibility that we could create something that would be much smarter and more capable than we are.”

“It’s certainly not beyond the bounds of possibility,” adds Bryson, “to imagine a future when robots, artificial intelligence of some kind, could do things better than humans”.

“Where they can fly airplanes better, be better doctors, be better financial analysts and be able to do all kinds of things better,” Bryson predicts. “And there’s no reason why they couldn’t write better books than the rest of us. So, it’s a kind of scary prospect that we might make ourselves all redundant.”

Bryson’s book A Short History of Nearly Everything is widely acclaimed for its accessible communication of science.

Responding to the question whether Bryson could be replaced by a story-writing robot, the author says: “I just think there isn’t anything that my brain does, that it does so well, that artificial intelligence couldn’t duplicate. So, could I be replaced? Yes. But I mean, I don’t look forward to the day. I’m not urging this to happen, but I think there’s a real possibility where virtually all of us could be replaced by a robot that could do the jobs that we do.”

Bryson, however, says he is certain that artificial intelligence objects of one kind or another will become great tools for the humans.

Leveraging tech to fight terror and crime

ศาสตร์เกษตรดินปุ๋ย : ขอบคุณแหล่งข้อมูล : หนังสือพิมพ์ The Nation

http://www.nationmultimedia.com/detail/Startup_and_IT/30340117

Leveraging tech to fight terror and crime

Tech March 03, 2018 22:57

By The Straits Times/ANN

SINGAPORE – As digital crime soars, a new digital forensic kiosk will help police solve cases.

A new digital forensic kiosk will help police solve cases involving smartphones and laptops more quickly, in a move to keep law enforcement ahead of the game as digital crime soars.

The kiosk will allow officers to retrieve, organise and analyse information from digital devices more efficiently, Second Minister for Home Affairs Josephine Teo said yesterday (Mar 2) in the debate on her ministry’s budget.

The number of criminal cases involving digital media “has gone up manifold”, noted Mrs Teo, who said technology will be used extensively to transform the Home Team.

Laboratories at borders are equipped with state-of-the art systems that can test for multiple biological threats in three hours, compared with 12 hours previously, under a bio-surveillance programme that has been in place since 2009.

The programme is meant to fight biological attacks, which terrorist groups such as Al-Qaeda have sought to develop, said Mrs Teo.

“A biological attack will be hard to detect,” she said, noting its potential to cause widespread panic if it spread.

Technology also reduces the time spent on routine tasks and cuts the number of dangerous situations personnel are exposed to, she said.

For example, the Singapore Civil Defence Force has been using its unmanned firefighting machine, which can venture deep into dangerous areas.

The machine is able to shoot giant jets of water and has been “very useful” in fighting major fires in industrial areas such as Sungei Kadut, Jurong Island and Tuas, said Mrs Teo.

“It is remotely controlled… much less risky than deploying our officers,” she added.

On redesigning jobs, Mrs Teo said the ministry will invest in training to enable officers to perform their roles more effectively.

Jobs at the Immigration and Checkpoints Authority are expected to change after two radiographic imaging scanners are installed at Tuas Checkpoint.

The scanners look out for anomalies such as hidden compartments in all arriving buses.

As a result, officers will be freed to perform targeted checks based on scans instead of manual inspection of the buses, which is time consuming and possibly less effective, Mrs Teo said.

In a boost for the private security sector, the Ministry of Home Affairs and Temasek Polytechnic will jointly offer a new specialist diploma in security consultancy next year, Mrs Teo said. It aims to train 250 consultants by 2021.

Last month, Mrs Teo launched an industry transformation plan for the security sector meant to deepen workers’ skillsets, improve their conditions and to increase the sector’s productivity.

Twitter seeks help measuring ‘health’ of its world

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http://www.nationmultimedia.com/detail/Startup_and_IT/30340005

x

Twitter seeks help measuring ‘health’ of its world

Tech March 02, 2018 09:33

By Agence France-Presse
San Francisco

Twitter on Thursday asked for outside help assessing the health of its world of rapid-fire commentary in the hope of finding cures for trolls, bots, echo chambers and other ills.

Pressure has been building on Twitter — as well as Facebook and Google — to prevent malicious uses of the online platform ranging from harassment to spreading hoaxes and manipulating elections.

“We have witnessed abuse, harassment, troll armies, manipulation through bots and human-coordination, misinformation campaigns, and increasingly divisive echo chambers,” Twitter co-founder and chief executive Jack Dorsey said in a thread of tweets Thursday.

“We aren’t proud of how people have taken advantage of our service, or our inability to address it fast enough.”

A Twitter statement said the social network wants “to partner with outside experts” to get a sense of the health of the Twittersphere by measuring the impact of abuse, spam and manipulation.

The move is the latest by Twitter aimed at curbing disinformation, propaganda and provocation.

Last month, the San Francisco-based one-to-many messaging service launched a crackdown on accounts powered by software “bots” which can artificially amplify a person or cause and which have been accused of manipulating the social network during the 2016 US election.

Twitter said the move was intended to rid the service of spam-spewing automated accounts, and not aimed at people using the service according to the rules.

Since the election, Twitter and others discovered how “bots” had been used to sow political divisions and spread hoaxes.

While Twitter tactics have mostly involved removing content violating its terms of use, it has been accused of “apathy, censorship, political bias, and optimizing for our business and share price instead of the concerns of society,” Dorsey maintained.

“This is not who we are, or who we ever want to be,” he said.

Twitter is asking outside experts to pitch proposals for ways to measure the service’s health by the quality of debates, conversations, and critical thinking.

“We simply can’t and don’t want to do this alone,” Dorsey said.

Twitter asked proposals to be submitted by April 13, promising to fund any that are selected in a process expected to take a couple of months.

“If you want to improve something, you have to be able to measure it,” Dorsey said.

Emerging markets on cusp of digital transition

ศาสตร์เกษตรดินปุ๋ย : ขอบคุณแหล่งข้อมูล : หนังสือพิมพ์ The Nation

http://www.nationmultimedia.com/detail/Startup_and_IT/30339890

Zhou Jianjun,
Zhou Jianjun,

Emerging markets on cusp of digital transition

Tech March 01, 2018 01:00

By   KHINE KYAW
THE NATION
BARCELONA

2,147 Viewed

AS THE mobile industry moves into the 5G era, emerging markets are on the cusp of a major transition towards digital economies, according to the Mobile World Congress 2018.

Global System for Mobile Communications’ new edition of mobile economy report was launched during the four-day event. The report says the world’s mobile subscriber growth will be driven by developing countries from now on. It has particularly projected a substantial growth in Bangladesh, China, India, Indonesia and Pakistan, as well as markets across Sub-Saharan Africa and Latin America.

“There is a growing adoption of mobile-based tools and solutions that aim to spur the digitisation of systems, processes and interactions across a number of industries, especially in low- and middle- income countries,” said Mats Granryd, director general of the GSMA.

By 2025, the mobile industry is forecast to reach 5.9 billion subscribers, equivalent to 71 per cent of the world’s expected population by that point. It is also expected that 5 billion subscribers will be using their mobile phones to access the internet, up from 3.3 billion last year.

Granryd considers streamlined regulation and further policy developments in three main areas – spectrum, infrastructure and economics – as keys to unlocking the full potential of 5G.

“We are at the dawn of a new era in mobile with the imminent launch of the first 5G networks and the Internet of Things poised to further transform the way we live and work,” he said.

“Meanwhile, operators continue to expand and upgrade their 4G networks in order to provide an evolutionary path into the 5G era, and also evolve their offerings to unlock new revenue streams in areas such as e-commerce, content, lifestyle, advertising and marketing, and identity and security.”

According to the report, two-thirds of the world’s mobile connections will be running on 4G and 5G networks by 2025. It is forecast that 4G will account for 53 per cent of global mobile connections by 2025, while 5G networks will grow to account for a further 14 per cent, following the launch of the first commercial 5G networks later this year.

The organisation noted four key barriers to mobile internet adoption that emerging markets must address network performance, high costs of connectivity and handsets, a lack of locally relevant content, and poor digital literacy.

During the congress, Huawei Technologies Co, a global technology giant, outlined its plans to engage in digital transformation of emerging nations.

William Xu, executive director of board and chief strategy marketing officer at Huawei, said the firm would help operators increase efficiency and drive profitable growth by promoting sustainable development of emerging markets.

“We work hand-in-hand with operators to help them identify valued customers, develop valued businesses, and build valued networks. We enable operators to combine industry policy with the utilisation of existing network resources, and integrate technological and business innovation. Our goal is to help them drive new revenue streams and a positive business cycle of service development and network construction,” he said. The firm has planned to formulate its strategic approach from four angles: user, family, asset, and efficiency.

It will closely cooperate with governments and other industry partners on ICT infrastructure initiatives to introduce new services and deliver innovative solutions, he said.

“By 2025, we will see 2 billion more people with mobile connections, and another 500 million broadband homes. Our commitment has always been to enable world’s operators to build roads to new growth,” Xu said.

Zhou Jianjun, vice president of Huawei carrier business group, said operators must deliver a better scenario-based service and accelerate their return on investment in a bid to capitalise on vast opportunities in emerging markets.

He said the firm would focus on three core areas to help operators meet burgeoning demands on their networks_ industry environment, cooperation modes, and business solutions.

“We are engaging with industry partners to build open, cooperative, and win-win industry ecosystems for ICT infrastructure, and creating business solutions to help operators deliver services that generate new revenue streams while simultaneously improving the quality of life in emerging markets,” said Jianjun.

Statistics show that more than 450 million people were connected to mobile internet, and more than 30 million families had access to broadband services last year. However, three billion people in the world still lack access, 870 million do not even own mobile phones, and 1.1 billion families still do not have broadband connections.

“This offers significant opportunities for operators,” he said.

Yet, he considers infrastructure and industry ecosystems as major obstacles for operators that hinder network development in emerging markets, leading to slow revenue growth and rising costs of network construction, operation, and maintenance.

The firm’s innovative business solutions have generated benefits for operators in emerging markets. For instance, the CloudAIR spectrum cloudification technology maximises spectral efficiency in India and Thailand, he said.